In Arc Raiders, the stuff people call "honor" disappears the moment a backpack's on the line. What actually matters is control—who gets to reset the fight, who gets to force a panic, who gets to walk out with the good gear. If you're trying to stay competitive and keep your runs funded with ARC Raiders Coins, you start paying attention to what ends fights fast, not what looks pretty in a clip.
Why explosives feel unfair
You'll notice it the first time you get pushed in a tight hallway. Aim helps, sure, but geometry helps more. A grenade launcher turns corners into weapons. You don't need a clean angle. You just need a wall, a doorway, a stairwell—anything that lets splash damage do the work. In 2v1s it's even worse. Two people try to "trade" you, and one well-placed round knocks their whole plan sideways. They can't hold cover, they can't swing together, and suddenly they're healing instead of shooting. That's why people call it broken. Not because it's bugged, but because it erases the usual rules.
How solo fights are actually won
When you're alone, you don't win by being brave. You win by making the other team split up. So you open with explosives to force movement, then you take the easiest target first. One down means their comms get messy. The second player usually over-peeks to "save" it, and that's your moment. Don't stand still trying to beam like it's a fair duel. Reposition, reload, repeat. If they turtle behind cover, bounce another round and make them run. It's not glamorous, but it works.
Loot priorities after a wipe
Once the shots stop, don't get starry-eyed. Loot quick and think about value per slot. The Stitcher IV is the kind of SMG that makes close-range cleanups feel simple, but it can buck hard if you hold the trigger too long. Short bursts. Keep it tight. If you want a sidearm that still bites, the Venator IV with that twin-shot behavior can finish people who think they've got a second to plate up. Then grab the practical stuff: a Shield Recharger if you find one, and Sterilized Bandages so you're not limping to extract. Trinkets are nice, but survival pays the bills.
Keeping the loop profitable
The whole loop is pretty simple: take fights where the map favors you, end them fast, and don't throw away your exit route just to chase one more box. Repairs matter too—damaged guns sell like junk, fixed ones don't. Stack smart, extract clean, and you'll feel the difference over a few sessions. And if you're trying to keep that economy steady without grinding every night, it helps to buy cheap ARC Raiders Coins in RSVSR so you can stay geared and keep taking the fights that actually move your stash forward.

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